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Karn Liberated

Serie: Ultimate Box Toppers (MS4)

Rarity: Special Ultimate Box Toppers Special

Komt voor in

Serie Normaal Foil
Double Masters
 -
24,95
 -
49,95
Double Masters (BL)
 -
49,95
 1
19,95
Modern Masters 2015
 -
29,95
 -
119,95
New Phyrexia
 -
59,95
 -
169,95
Ultimate Box Toppers
 -
94,95    
Ultimate Masters
 -
49,95
 -
50,65
Karn Liberated | Ultimate Box Toppers

Prijs:

€ 94,95

Uitverkocht
 Reactie plaatsen
10-2-2012 11:52:00

Waar gaat de wereld heen als mensen voor de lunch al geen humor meer hebben D=

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
10-2-2012 11:46:00

Ook al is het een grapje, toch maar even antwoord: Hij blijft de owner van de kaarten die jij krijgt. En de andere kaarten zijn in de exile zone, dus ook nog steeds in het spel. Dus alles bij elkaar heeft hij nog steeds (minimaal) 60 kaarten.

10-2-2012 11:46:00

wat denk je zelf...

10-2-2012 11:38:00

Als je karn's ultimate af kunt laten gaan.
kun je dan voor de eerste turn van de nieuwe game een judge erbij roepen en automatisch winnen omdat je opponont een deck speelt met minder dan 60kaarten, als dit op een toernooi is?

13-12-2011 17:48:00

waarom nam iemand de moeite hem op 30 te zetten permanents exilen is juist zo leuk

13-12-2011 10:40:00

had deze tegen me op de FNM met 30 counters :\

13-12-2011 01:34:00

het is heel makkelijk de persoon die het eerst speelt is de zak. ligt karn al op tafel dan haalt bolas hem weg en andersom.

ik zou zelf fluffwise altijd voor bolas gaan, maar ik vind Karn beter, want die is kleurloos en kan dus bijna overal in.

12-12-2011 21:49:00

daar krijgt hij de kans niet voor tegen de tijd dat hij -14 kan zeggen doettie al boem

11-12-2011 15:13:00

karn herstart het heelal ff met zn -14 ability. dan bestaat bolas niet eens meer.

11-12-2011 14:22:00

Hij verzwakt zichzelf niet. Hij vind het gewoon niet zo leuk.

11-12-2011 14:20:00

maar karn moet zichzelf verzwakken m nicol op te blazen terwijl nicol er nog sterker van wordt...

2-12-2011 20:18:00

Voor dat soort fouten is er een ''edit'' knop hè Maar je hebt wel gelijk, zo'n pol zou er wel moeten zijn. Ik zou op Karn stemmen aangezien hij kleurloos en ongelofelijk sterk is, maar Bolas is wel oneindig keer cooler

2-12-2011 20:16:00

eigenlijk zou er een poll moeten komen over welke kaart je beter vindt: Nicol Bolas, Planeswalker of deze...

Premium lid Ivo (0) Offline Profiel Stuur persoonlijk bericht
26-11-2011 18:31:00

Ik vind dit echt een heerlijke kaart om in te boarden in mijn U/W control deck tegen mirrors of U/B. Als ie doorkomt is ie bijna niet meer te stoppen

Global Moderator NederMagic Rules Advisor Xander (1) Offline Profiel Stuur persoonlijk bericht
14-9-2011 15:49:00

Ja.

Hij vraagt simpelweg om een "target player", dus is een speler zonder kaarten in zijn hand ook een legal target.

Vervolgens doet de ability zo veel als mogelijk. Niks dus, als de betreffende speler tijdens het resolven van de ability geen kaarten (meer) in zijn hand heeft.

Oracle

Legendary Planeswalker - Karn 

+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

NederMagic FAQ

Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:

* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.

* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.

* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.

* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

* Players won't have any poison counters or emblems they had in the original game.

* In a Commander game, players put their commanders into the command zone before shuffling their deck.

* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.

* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.

* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.

Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

12/7/2018
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.

12/7/2018
Players can’t move cards between their deck and sideboard before the new game.

12/7/2018
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

12/7/2018
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.

12/7/2018
After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

12/7/2018
Permanents put onto the battlefield due to Karn’s ability will have been under the starting controller’s control continuously since the beginning of that player’s first turn. Creatures among them can attack and their activated abilities with T in the cost can be activated.

12/7/2018
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.

12/7/2018
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.

12/7/2018
Players won’t have any counters or emblems they had in the original game.

12/7/2018
In a multiplayer game, any player who left the game before it was restarted with Karn’s ability won’t be involved in the new game.

12/7/2018
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.

12/7/2018
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn’s ability finishes resolving.

12/7/2018
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.

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