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Refraction Trap

Serie: Worldwake (WWK)

Rarity: Uncommon Worldwake Uncommon

Komt voor in

Serie Normaal Foil
Worldwake
 8
0,15
 -
0,45
Refraction Trap | Worldwake

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€ 0,15 (8x)

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FOIL 

€ 0,45

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Veilig betalen met iDeal

 Reactie plaatsen
27-7-2011 13:47:00

Ik zat met dezelfde vraag, maar dan met betrekking tot Slagstorm gericht op mijn beesten. Stel ik heb 6 beesten liggen, dan doet slagstorm dus 6x3=18 dmg in totaal. Met een Refraction Trap mag ik dus mar 3 van die 18 dmg redirecten naar de speler, of zijn beesten, en de rest van de slagstorm komt gewoon door?

Lijkt mij de meest logische oplossing, maar dan snap ik nog steeds niet waarom mensen dit zo'n goede sideboard kaart vinden in weenie decks tegen rode decks

26-6-2010 23:54:00

Wat er gebeurd is het volgende:

1. Speler B speelt Volcanic Fallout; Volcanic Fallout gaat op de stack.

2. Nu kan Speler A Refraction Trap voor de trap cost betalen en doet dit; Refraction Trap gaat op de stack.

3. Stack word top to bottom afgewerkt, je kan dus totaal 3 damage van jezelf en/of van je beeste redirecten naar de tegenstander of naar een van z'n beestjes.

Ik weet niet of dit je vraag beantwoord, zo niet dan hoop ik dat je de vraag duidelijker wil stellen.

26-6-2010 23:08:00

Hoe werkt dit nou precies als iemand een Volcanic Fallout of zoiets dergelijks speelt?

Oracle

Instant - Trap 

If an opponent cast a red instant or sorcery spell this turn, you may pay W rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

Tournooi-info

Legal in: Vintage, Legacy, Modern, Commander

Officiele rulings

3/1/2010
Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.

3/1/2010
Refraction Trap doesn’t target the source of the damage it prevents. You choose that source as Refraction Trap resolves. If you cast Refraction Trap for W, the source you choose doesn’t have to be the red instant or sorcery spell an opponent cast.

3/1/2010
If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.

3/1/2010
Refraction Trap can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.

3/1/2010
If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.

3/1/2010
Refraction Trap’s effect is not a redirection effect. If it prevents damage, Refraction Trap (not the chosen source) deals damage to the targeted permanent or player as part of that prevention effect. Refraction Trap is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.

3/1/2010
If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.

3/1/2010
Whether the targeted permanent or player is still a legal target is no longer checked after Refraction Trap resolves. For example, if a creature targeted by Refraction Trap gains shroud after Refraction Trap resolves but before it prevents damage, Refraction Trap will still prevent damage and still deal damage to that creature. If Refraction Trap can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.

3/1/2010
If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.

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