Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Worldwake (WWK)
Serie | Normaal | Foil | ||
Commander 2020 | 0,40 | |||
Worldwake | 0,30 | 1,00 |
"Then choose another target creature for each time ~ was kicked"
Zegt denk ik genoeg.
Vanwege het woordje "another" mag je niet hetzelfde beest targeten.
moet mag je twee keer hetzelfde beest targetten.
leuk in draft als je tot endgame raakt.
Leuk met Joraga Warcaller :-)
Instant
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Legal in: Vintage, Legacy, Modern, Commander
3/1/2010
The number of targets you choose for Strength of the Tajuru is one more than the number of times it’s kicked. First you declare how many times you’re going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you’ll kick the spell and the time you choose the targets.
3/1/2010
Each target you choose must be different.
3/1/2010
For example, if you want to put four +1/+1 counters on each of three different targets, that means X is 4 and you’re kicking the spell twice. You’ll pay a mana cost of 4GG, plus a kicker cost of 1, plus another kicker cost of 1, for a total of 6GG.
3/1/2010
As long as any of its targets are legal at the time Strength of the Tajuru resolves, you’ll put X +1/+1 counters on each of those legal targets.
Decktips