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Serie: Rise of the Eldrazi (ROE)
Serie | Normaal | Foil | ||
Rise of the Eldrazi | 0,40 | 0,75 |
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FOIL
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cool dus als deze level 5 haalt dan kan een creature van power 5 of minder mij en mijn creatures niks maken...
tenslotte Gisela, Blade of Goldnight prevent half 5/2=2.5 rounded up =3 en dan deze nog 2 dat levert op dat er een totaal van 5 van 5 word geprevent.
als deze eerst moest dan was er 5-2=3 --> 3/2=1,5 waardoor er nog 1 door zou komen
in dat geval zou een creature van 4 of groter al werken maar als ik zelf kan kiezen moet een creature al 6 of groter zijn anders geen schade
Het zijn beide replacement (prevention) effects die invloed hebben op jou (of een permanent van jou), dus mag jij bepalen in welke volgorde je ze wil toepassen.
Stel je, je krijgt 8 schade. Dan kun je die eerst halveren, maakt 4 en dan 2 eraf maakt 2. Of je kunt er eerst 2 af halen, maakt 6 en dan halveren, maakt 3.
hoe word deze preventie opgeteld als je ook een Gisela, Blade of Goldnight hebt liggen?
Ik heb deze ooit gespeeld in een witte EDH. Beetje dure levelcost, maar eens op 5+ is het toch een lastig effectje
Ik zei iets doms.
Deze met 4x Pestilence en 4x Last Laugh kan best wel een leuk multiplayer deckje worden. Dan nog 4x Unearth om deze terug te halen. Zijn er toevallig nog gave (nieuwe) kaarten uit de vier laatste blokken die bij dit deckje zouden passen en die ik misschien gemist heb?
Creature - Human Cleric 0 / 3
Level up 2W (2W: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Legal in: Vintage, Legacy, Modern, Commander
6/15/2010
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
6/15/2010
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
6/15/2010
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
6/15/2010
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities - including those represented by level symbols - are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
6/15/2010
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
6/15/2010
The prevention effects prevent 1 or 2 damage, as applicable, from each source (regardless of who controls it) each time that source would deal damage to you or a creature you control. They prevent damage of any kind, not just combat damage.
6/15/2010
Remember that Hedron-Field Purists never has both of these prevention effects at the same time.
6/15/2010
If a source would deal damage to multiple applicable recipients, the prevention effects apply to each of those recipients separately. For example, if Hedron-Field Purists is level 1 and you cast Earthquake (“Earthquake deals X damage to each creature without flying and each player”) with X equal to 3, that Earthquake will deal 2 damage to you, 2 damage to each creature without flying you control, 3 damage to each other player, and 3 damage to each creature without flying other players control.
6/15/2010
The prevention effects don’t affect damage dealt directly to a planeswalker you control.
6/15/2010
The effects from multiple Hedron-Field Purists are cumulative.
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