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Serie: Rise of the Eldrazi (ROE)
Serie | Normaal | Foil | ||
Rise of the Eldrazi | 0,15 | 0,50 |
Alleen lijkt t alsof ie verband om z'n hoofd gewikkeld heeft.. Een {=brainfreeze}?
lijkt inderdaad dezelfde dude
Unsummon gaat je beestje niet redden:
"If you choose not to pay, the creature is sacrificed immediately. No player will get priority in between the creature entering the battlefield and being sacrificed. "
Flash, en dan weer terug halen uit de graveyard.
Trouwens als je hem flasht mag je hem dan met Unsummon redden?
Er is zo veel leuk met Doubling Season...
MAar met deze heb je er volgens mij meer kracht uit, want al je level up creatures 4 level-counters geven is beter dan vier +1/+1 counters of vier tokens.
deze werkt leuk samen met Doubling Season
In limited ook ongelooflijk sterk.
Ook best cool om met wat leveler aan te vallen en nadat je tegenstander geblockt heeft deze Momentary Blinken of op de battlefield Æther Vialen
cool! kan je een hele berg mana schelen in een level deck
Creature - Human Wizard 2 / 2
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Legal in: Vintage, Legacy, Modern, Commander
6/15/2010
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
6/15/2010
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
6/15/2010
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
6/15/2010
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities - including those represented by level symbols - are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
6/15/2010
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
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