Meest gebruikte links
Actieve topics
Laatste kaartcommentaar
Spoilers
Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Je kan natuurlijk wel een wacky deck maken met Paradox Haze en een Eon Hub die je steeds returnt aan het einde van je tegenstander's beurt naar je hand met Vedalken Mastermind en weer speelt in jouw beurt. Nog cooler is mss dat je hem aan het einde van jouw beurt steeds outphased met een Isochron Scepter met een Reality Ripple. Dat kost nog minder mana.
Dan speel je in het deck nog andere kaarten die voordeel geven aan alle spelers tijdens hun upkeep, zoals Braids, Conjurer Adept en{=gate to the Æther}.
dan vind ik de blauwe braids toch beter?
al hoewel dit ding wel leuk is in casual met dingen als paradox haze enzo
en tegen de tijd dat je deze kunt spelen kun je ook de meeste andere kaarten spelen die je in je hand hebt..
Grote nadeel van dit soort kaarten blijft dat je tegenstander(s) er eerst voordeel van hebben, en hem daarna eventueel kunnen removen.
Op de prerelease in Leiden had iemand deze, normaal en foil uit dezelfde booster daar was die toch niet zo blij mee ookal was het wel leuk.
Kan voor leuke verrassingen zorgen in multiplayer Oe, nu moet ik die kaart spelen
in een eldrazi deckje?
Wel grappig kaartje dit xD
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Legal in: Vintage, Legacy, Modern, Commander
8/15/2010
If a player reveals a nonland card, that player must cast that card if it’s possible to do so, even if they don’t want to. The player casts it as part of the resolution of Wild Evocation’s ability. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other play restrictions are not (such as “Cast [this card] only during combat”).
8/15/2010
If a player reveals a nonland card, but can’t cast it due to a lack of legal targets or a play restriction, it simply remains in their hand.
8/15/2010
If, as the result of Wild Evocation’s ability, a player casts a card “without paying its mana cost,” any X in the mana cost will be 0, and that player can’t pay any alternative costs (such as Demon of Death’s Gate’s alternative cost). On the other hand, if the card has optional additional costs (such as kicker or multikicker), the player may pay those.
8/15/2010
If casting the revealed card involves paying a mandatory additional cost (such as the one Fling has), the player casting that card must pay that cost if able. If they can’t, the card remains uncast in their hand. If the mandatory additional cost includes a mana payment, the situation is more complex. If the player has enough mana in their mana pool to pay the cost, that player must do so. If the player can’t possibly pay the cost, the card remains uncast in their hand. However, if the player has the means to produce enough mana to pay the cost, then they have a choice: The player may cast the card, produce mana, and pay the cost. Or the player may choose to activate no mana abilities, thus making the card impossible to cast because the additional mana can’t be paid.
8/15/2010
If a player casts a nonland card revealed with Wild Evocation’s ability, it’s put on the stack as a spell, then Wild Evocation’s ability finishes resolving. The spell will then resolve as normal, after players get a chance to cast spells and activate abilities.
Decktips