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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Scars of Mirrodin (SOM)
Serie | Normaal | Foil | ||
Scars of Mirrodin | 0,15 | 0,40 |
go infiltration lens
@ alex: deze maakt alle beesten met power lager dan 5 dood..
gewoon blijven blokken/dwingen te blokken.
Bedankt voor de tip Bas!
hm niet echt spectaculair? maarja hij kan teminste 1/1 tjes dood maken ookal rennen ze nog zo hard weg
Ensnaring Bridge lijkt me vooral nuttig met Dosan. Aanvallen voor 5 terwijl de tegenstander dat niet mag.
Ja, net als alle andere kaarten die een hogere toughness hebben dan hun attack.
Erg leuk met Doran, the Siege Tower..
Creature - Horror 1 / 5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
G: Target creature blocks Tangle Angler this turn if able.
Vraag: Hoe werkt infect?
Antwoord: Dat kun je hier lezen.
Legal in: Vintage, Legacy, Modern, Commander
1/1/2011
A player who has ten or more poison counters loses the game. This is a state-based action.
1/1/2011
Infect’s effect applies to any damage, not just combat damage.
1/1/2011
The -1/-1 counters remain on the creature indefinitely. They’re not removed if the creature regenerates or the turn ends.
1/1/2011
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
1/1/2011
If damage from a source with infect that would be dealt to a player is prevented, that player doesn’t get poison counters. If damage from a source with infect that would be dealt to a creature is prevented, that creature doesn’t get -1/-1 counters.
1/1/2011
Damage from a source with infect affects planeswalkers normally.
1/1/2011
You may activate Tangle Angler’s second ability multiple times in a turn to force multiple creatures to block it.
1/1/2011
Activating Tangle Angler’s second ability doesn’t force you to attack with Tangle Angler that turn. If it doesn’t attack, the targeted creature is free to block whichever creature its controller chooses, or block no creatures at all.
1/1/2011
If you attack with Tangle Angler but a creature you targeted with its activated ability isn’t able to block it (for example, because an effect has granted Tangle Angler intimidate and the other creature is white), the other creature is free to block whichever creature its controller chooses, or block no creatures at all.
1/1/2011
Tapped creatures, creatures that can’t block as the result of an effect, creatures with unpaid costs to block (such as those from War Cadence), and creatures that aren’t controlled by the defending player are exempt from effects that would require them to block. Such creatures can be targeted by Tangle Angler’s activated ability, but the requirement to block does nothing.
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