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Zie de FAQ die ik toegevoegd heb =>
In het artikel dat eerder gelinkt was staat dat de speler die Karn's ability activeert ook het herstarte spel mag beginnen.
wat mij logisch lijkt is dat degene die begonnen is aan het originele spel, ook mag beginnen aan het nieuwe spel. restart staat er. dus je speelt hetzelfde spelletje, maar dan opnieuw.
Zal wel een nieuw regeltje worden dat de speler die een nieuwe game start mag beginnen ofzo.
Dat je mag beginnen is inderdaad wel een beetje raar. Zet dan op de kaart 'You may play first' o.i.d.
ik was even te traag haha. Lekker allemaal tegelijk posten..
nouja precies om dezelfde reden als wanneer je een creature cast.
eigenlijk heel simpel inderdaad: Lag de creature voor het begin van je beurt aan jou zijde ja of nee?
en met karn begin je inderdaad met de beestjes al in het spel (in feiten leg je ze in het spel als gevolg van het resolven van zijn abbility waarna daarna pas je beurt begint).
Ook wel hip dat dingen die tapped in het spel komen untapped zijn aangezien je untap step ook nog af moet gaan...
Maar wel maf dat de controller van karn dan begint en niet de speler die in eerste instante begon...Snap daar ook niet de denkwijze van hoe ze dat hebben verzonnen.
Post Script: Exilen en Summoning Sickness hebben niks met elkaar te maken.
Wat Wacky zegt dus.
Ja, maar dat komt omdat ze IN jou beurt onder je controle komen en dus kun je de volgende beurt pas aanvallen. Wat je hier doet en op zich staat dat ook op de kaart: Restart de game en vervolgens komen de exiled kaarten in play. Daarna begint pas de untap phase. Anders had er waarschijnlijk moeten staan dat de kaarten pas in play komen in je mainphase
"Summoning Sickness" is verder niks, maar wordt in de volksmond gebruikt omdat het wel handig is. Wat het 'echt' betekent is dat een creature alleen mag aanvallen en zijn abilities mag gebruiken als het vanaf het begin van je eigen beurt aan jouw kant van de tafel lag.
Dat is dus bij een herstart het geval en dus hebben creatures geen "summoning sickness".
Nee als je de faq kent niet maar bij 'normale' exile en/of creatures overnemen krijg je ook gewoon SS.
Zo raar is de theorie achter dat 'haste' niet overigens. De kaarten liggen er namelijk al voordat de eerste beurt begint, en dus hebben ze geen summoning sickness.
Wel raar dat 't hier wel bij is en met andere situaties niet.
Ook dom dat de speler die Karn activate opnieuw begint. Als 'r staat "Restart the game" verwacht je toch precies hetzelfde als hoe je deze pot begon, maar met de faq is 't meer een soort subgame alá die unhigned kaart, noem 't dan ook zo...
Ze zijn niet ziek. Je kunt er meteen mee aanvallen. (Lees de FAQ in de link van wackywong).
Legendary Planeswalker - Karn 6
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Vraag: Hoe werkt het restarten precies?
Antwoord: Dit is uit de officiele FAQ:
* Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
* A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
* In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn's ability won't be involved in the new game.
* The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles his or her deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
* After the pre-game procedure is complete, but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
* Creatures put onto the battlefield due to Karn's ability will have been under their controller's control continuously since the beginning of the first turn. They can attack and their activated abilities with {T} in the cost can be activated.
* Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
* No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
* Players won't have any poison counters or emblems they had in the original game.
* In a Commander game, players put their commanders into the command zone before shuffling their deck.
* The number of times a player has cast his or her commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
* If a player's commander was exiled with Karn as the game restarted, that commander won't be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn's ability finishes resolving.
* In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability's controller.
Vraag: Wow, Karn als Planeswalker...die zou ik wel als wallpaper willen hebben. Is die er?
Antwoord: Jazeker! hier kun je hem downloaden.
Legal in: Vintage, Legacy, Modern, Commander
6/1/2011
Karn’s first and third abilities are linked. Similarly, Karn’s second and third abilities are linked. Only cards exiled by either of Karn’s first two abilities will remain in exile when the game restarts.
6/1/2011
A game that restarts immediately ends. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
6/1/2011
In a multiplayer games (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.
6/1/2011
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does:
-- Each player shuffles their deck (except the cards left in exile by Karn's ability).
-- Each player's life total becomes 20 (or the starting life total for whatever format you're playing).
-- Players draw a hand of seven cards. Players may take mulligans.
-- Players may take actions based on cards in their opening hands, such as Chancellors and Leylines.
6/1/2011
After the pre-game procedure is complete, but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
6/1/2011
Creatures put onto the battlefield due to Karn’s ability will have been under their controller’s control continuously since the beginning of the first turn. They can attack and their activated abilities with T in the cost can be activated.
6/1/2011
Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
6/1/2011
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can’t gain life doesn’t carry over to the new game.
6/1/2011
Players won’t have any poison counters or emblems they had in the original game.
6/1/2011
In a Commander game, players put their commanders into the command zone before shuffling their deck.
6/1/2011
The number of times a player has cast their commander from the command zone resets to zero. Also, the amount of combat damage dealt to players by each commander is reset to 0.
6/1/2011
If a player’s commander was exiled with Karn at the game restarted, that commander won’t be put into the command zone at the beginning of the game. It will be put onto the battlefield when Karn’s ability finishes resolving.
6/1/2011
In a multiplayer game using the limited range of influence option, all players are affected and will restart the game, not just those within the range of influence of the ability’s controller.
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