Nedermagic Symbolen :
= ( DGM ) = Dragon's Maze
Ten Guilds, One Destination! |
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Set Name Dragon's Maze Block Set 3 of 3 in the Return to Ravnica block Number of Cards 156 Guilds All ten Prerelease Events April 27-28, 2013 Release Date May 3, 2013 Game Day May 25-26, 2013 Pro Tour Dragon's Maze May 17-19, 2013 Magic Online Release Date May 13, 2013 Official Three-Letter Code DGM Twitter Hashtag #MTGDGM Design Team Alexis Janson (lead) Mark Rosewater Erik Lauer Aaron Forsythe Shawn Main Dan Emmons Development Team Zac Hill (lead) Erik Lauer Mark Globus Mark Gottlieb Masami Ibamoto Sam Stoddard Languages English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish Available in Booster Packs, Intro Packs*, Event Decks*, Fat Pack* [Dragon's Maze Trailer] Illustration by Eric Deschamps Bron: Wizards, MTGSalvation
Reacties
76-100 (172)
Over Fuse; Voor de volledigheid. (This is based on the Dragon's Maze mechanics article that went online tonight.) 1. Fuse is optional. (You're still allowed to cast just one half if you want.) 2. Fuse only works from the hand. (If you're casting the spell from another zone, you have to pick one half to cast.) 3. A fused spell is one spell, not two. (You aren't casting one half and then the other half separately. Both halves will resolve together, and a single counterspell will counter both. Something which reads "Whenever you cast a spell" will only trigger once from casting the spell fused.) 4. A fused spell is all of the colors of both halves. (If you only cast one half, then the spell will only be the colors of that half. While it's anywhere else other than on the stack, a split card is all of the colors of both halves.) 5. You can choose the same target(s) for one half as you do for the other half, but you don't have to. (For example, you can target the same player with Toil that you target with Trouble, or you can target different players.) 6. When a fused spell resolves, the left half's effect happens first. (It's all part of the same resolution, so you can't respond in between, but you still have to do them in the correct order.)
Dan heb ik toch nog wat vragen over: Als ik Beck//Call open draai in een Epic Experiment van , hoeveel moet zijn als ik: - Beck wil casten? - Call wil casten? En als ik dit dan cast en mijn tegenstander wil hem counteren met een Spell Blast, hoeveel moet hij betalen als ik: - Beck heb gecast? - Call heb gecast? - Allebei heb gecast?
@Epic Experiment: Voor Beck moet de X minstens 2 zijn, en voor Call minstens 6. @Spell Blast: X=2 for Beck. X=6 for Call. X=8 for Fusion.
Vandaag een complete cycle, 2 guild champions en nog een rare removal spell:
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Sunspire Gatekeepers Creature - Human Soldier When Sunspire Gatekeepers enter the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. 2/4 "You will pass with respect, or not at all." Illus. Chippy #9/156
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Opal Lake Gatekeepers Creature - Vedalken Soldier When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4 "Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze." Illus. Seb McKinnon #18/156
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Ubul Sar Gatekeepers Creature - Zombie Soldier Whenever Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4 "There are many gates into the undercity, but there are few ways out." Illus. Volkan Baga #?/156
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Smelt-Ward Gatekeepers Creature - Human Warrior When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, take control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. 2/4 Illus. Daarken #?/156
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Saruli Gatekeepers Creature - Elf Warrior When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. 2/4 "In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts." Illus. Daarken #4?/156
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Exava, Rakdos Blood Witch Legendary Creature - Human Cleric First Strike, haste Unleash Each other creature you control with a +1/+1 counter on it has haste. 3/3 Illus. Aleksi Briclot #?/156
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Teysa, Envoy of Ghosts Legendary Creature - Human Advisor Vigilance, protection from creatures Whenever a creature deals damage to you, destroy that creature. Put a 1/1 black and white spirit token with flying onto the battlefield. 4/4 Illus. Karla Ortiz #?/156
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Renounce the Guilds Instant Each player sacrifices a multicolored permanent. "Scores will die in the name of peace. That's what you call compromise?" —Gideon Jura, to Aurelia Illus. Daarken #5/156
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Azorius Guildgate Land Azorius Guildgate enters the battlefield tapped. : Add or to your mana pool. "The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages" Illus. Drew Baker #146/156
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Simic Guildgate Land Simic Guildgate enters the battlefield tapped. : Add or to your mana pool. "Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers." Illus. Svetlin Velinov #156/156
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Die common cycle motiveert wel om Gates te gaan spelen.
Weet iemand al hoe het bijvoorbeeld gaat met wear // tear als die bovenop ligt en je hem revealt met een Counterbalance counter je dan iets van: 1 2 of 3? Want dat vind ik nog een beetje vreemd aan deze kaarten. Kan iemand hier duidelijkheid over verschaffen.
Behalve op de stack hebben split cards twee converted mana costs, dus kan met de combinatie Counterbalance en Wear//Tear een spell met zowel een cost van 1 als 2 gecountered worden. 3 gaat niet, want die converted mana cost heeft de split card spell alleen als hij op de stack ligt en als hij gefused is. Zie hier voor de regelgeving (en voorbeelden, o.a. bij 708.5 en 708.6c) rondom split cards. Let wel, dankzij Fuse zullen hier waarschijnlijk toevoegingen (en misschien ook aanpassingen) in plaatsvinden.
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Lavinia of the Tenth Legendary Creature - Human Soldier Protection from Red Whenever Lavilia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) Illus. Willian Murai #80/156 4/4
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Armed // Dangerous // Sorcery Target creature gets +1/+1 and double strike until end of turn. // All creatures able to block target creature do so this turn. Fuse (You may cast one or both halves of this card from your hand.) Illus. David Palumbo #122/156
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Wanneer worden de kaarten dan officieel gespoiled op Nedermagic?
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Trostani’s Summoner Creature - Elf Shaman When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield. 1/1
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Sicke kaart zeg. 10 power voor 7 mana verdeeld over meerdere bodies. Geweldig blinktarget ook.
Die tokenkaart is best gaaf! Denk dat die nog best veel play gaat zien.
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Ik was al verbaast dat er vannacht maar een kaart gespoiled zou zijn. En inderdaad:
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Blood Scrivener Creature - Zombie Wizard If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. 2/1 "Make sure you bleed the fine print." Illus. Peter Mohrbacher
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Sire of Insanity Creature - Demon At the beginning of each end step, each player discards his or her hand. 6/4 If victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos. Illus. Peter Mohrbacher
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Varolz, the Scar-Striped Legendary Creature - Troll Warrior Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. Sacrifice another creature: Regenerate Varolz, the Scar-Striped. 2/2 Illus. Adam Paquette
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Zhur-Taa Ancient Creature - Beast Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5 "Many Ravnican think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds." Illus. Adam Paquette
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Showstopper Instant Until end of turn, creatures you control gain "When this creature dies it deals 2 damage to target creature an opponent controls." "The audience quickly realized a few things: it was not a magic trick with jellybeans inside and they would need new clothes." Illus. Steve Prescott
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Breaking // Entering // Sorcery Target player puts the top eight cards from his or her library into his or her graveyard. // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Illus. Igor Kieryluk
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Turn // Burn // Instant Target creature loses all abilities and becomes a 0/1 red weird until end of turn. // Burn deals 2 damage to target creature or player. Fuse (You may cast one or both halves of this card from your hand.) Illus. Ryan Barger
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Turn gevolgd door Burn. Best leuke uitschakeling
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Mirko Vosk, Mind Drinker Legendary Creature - Vampire Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. Illus. Chase Stone 2/4
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Obzedat’s Aid Sorcery Return target permanent card from your graveyard to the battlefield. Illus. Dan Scott
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Rot Farm Skeleton Creature - Plant Skeleton Rot Farm Skeleton can't block. , Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. Illus. Maciej Kuciara 4/1
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Doe mij maar alvast 4 dan die Obzedat's Aid, dat ding is awesome. Vind het ook wel vet dat al die ledgends en aardig wat van de coolere kaarten gewoon rare hebben gemaakt ipv dat suffe mythic.
reanimate was nog niet goed genoeg! best wel zieke vampire ook in limited die mirko :0
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Bred for the Hunt Enchantment Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate. Illus. Karl Kopinski #59/156
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Renegade Krasis Creature - Beast Mutant Evolve Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. 3/2
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Council of the Absolute Creature - Human Advisor As Council of the Absolute enters the battlefield, name a card other than a creature or a land card. Your opponents can't cast the chosen card. Spells with the chosen name cost less for you to cast. 2/4
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Putrefy Instant Destroy target artifact or creature. It can't be regenerated. "We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman Illus. Igor Kieryluk
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Voice of Resurgence Creature - Elemental Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." 2/2 Illus. Winona Nelson
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