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Serie: Dragons Maze (DGM)
Serie | Normaal | Foil | ||
Commander 2019 | 1,00 | |||
Dragons Maze | 1,50 | 19,95 |
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best laat, maar er zijn nu wel planswalker tutors zoals Djeru, With Eyes Open en Thalia’s Lancers. en ze beschermen ook nog.
Hoezo landjeS?
Gaat je waarschijnlijk je vrienden kosten, maat.
Ziet iemand hier ook de leuke game lock combo met Stasis?
Kwestie van met +1 constant je landjes untappen
Ja, dat kan.
(Zo lang je zoiets in dezelfde step of phase doet, blijft de mana in je mana pool zitten totdat je die uitgeeft. En anders wordt aan het einde van de step of phase de ongebruikte mana uit je mana pool verwijderd.)
Even een vraag ik heb zarek liggen en ik heb 1 rode en 3 blauw mana. Ik wil iets spelen wat 2 rood kost en 3 kleurloos. Is het mogelijk dat ik eerst mijn rode mana tap dan zit er 1 rode mana in me pool. Vervolgens doe ik de +1 van zarek. Ik tap een permanent van mijn tegenstander en untap me mainten en tap hem weer voor een rode mana. Dan heb ik vervolgens 2 rode mana in me pool en 3 gewone mana open liggen en kan ik iets spelen wat 2 rode mana kost en 3 kleurloos(als ik me 3 blauw mana tap).
Kan dit?
Ral Zarek haalde al zijn waarde uit EDH en casual play daarom is hij niet zoveel gedaald na de rotatie
Is deze niet gedropt in prijs inmiddels?
Nah, deze heeft (nagenoeg) geen interactie met Black Lotus, eerder andersom
Deze is echt goed met Black Lotus
Minstens zo heerlijk met Krark’s Thumb!
Ral werkt echt heerlijk met Izzet Boilerworks
Ik zie nog wel PW tutors verschijnen in de toekomst.
Demonic Tutor, Diabolic Tutor, Vampiric Tutor ed doen de truuk.
Nee, er zijn geen kaarten die specifiek een PW opzoeken.
Legendary Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to any target.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Legal in: Vintage, Legacy, Modern, Commander
7/1/2013 | Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control. |
7/1/2013 | Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. |
7/1/2013 | Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it's put into its owner's graveyard as a state-based action. |
7/1/2013 | Planeswalkers each have a number of activated abilities called “loyalty abilities.†You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn. |
7/1/2013 | The cost to activate a planeswalker's loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1â€; this means “Put one loyalty counter on this planeswalker.†Down-arrows contain negative numbers, such as “-7â€; this means “Remove seven loyalty counters from this planeswalker.†A symbol with a “0†means “Put zero loyalty counters on this planeswalker.†|
7/1/2013 | You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it. |
7/1/2013 | Planeswalkers can't attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers. |
7/1/2013 | If your planeswalkers are being attacked, you can block the attackers as normal. |
7/1/2013 | If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. |
7/1/2013 | If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can't target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent's planeswalkers. (You can't split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it. |
7/1/2013 | If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners' graveyards as a state-based action. |
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