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Innistrad Crimson Vow
Crimson Vow Commander
Innistrad Midnight Hunt
Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
Modern Horizons 1 Timeshifts (H1R)
Strixhaven (STX)
Strixhaven Mystical Archive (STA)
Commander 2021 (C21)
Alle spoilers zijn te maken in de catalogus en staan met linkjes op de winkel homepage.
Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Serie: Crimson Vow Commander (VOC)
Serie | Normaal | Foil | ||
Crimson Vow Commander | 0,01 | |||
Shadows over Innistrad | 0,25 | 1,00 |
Prijs:
€ 0,01
Andere versie wel op voorraad.
Ik vind deze vooral wat hebben met Insolent Neonate eigenlijk
Verschil is dat deze in multiplayer toch een stukkie beter is en je opponents niet ook bevoordeeld, zoals de curse
Net zoals:
Stromkirk Captain
Vampire Nighthawk
Drana, Liberator of Malakir
Olivia, Mobilized for War
Markov Blademaster
met Curse of Stalked Prey..
Stromkirk Noble en Falkenrath Exterminator zijn anders dikke vriendjes met deze
Aangezien veel vampires 3 kosten, past de Curse of Stalked Prey weer beter in de curve.
Een leuke verbetering t.o.v. Curse of Stalked Prey in vampire decks naar mijn mening Natuurlijk, curse is wa veelzijdiger...maar alsnog, leuk ding dit
Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legal in: Vintage, Legacy, Modern, Commander
2016-04-08 - wotc
Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
2016-04-08 - wotc
Cards are discarded in a Magic game only from a player's hand. Effects that put cards from a player's library into that player's graveyard do not cause those cards to be discarded.
2016-04-08 - wotc
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2016-04-08 - wotc
Casting a spell for its madness cost doesn't change its mana cost or its mana value. You just pay the madness cost instead.
2016-04-08 - wotc
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less for its madness cost, too.
2016-04-08 - wotc
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or even because you have too many cards in your hand at the end of your turn. You can't discard a card with madness just because you want to, though.
2016-04-08 - wotc
When you cast a card with madness, it was still discarded. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2016-04-08 - wotc
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. You don't get another chance to cast it later.
2016-04-08 - wotc
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness trigger (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2016-04-08 - wotc
If you discard a card with madness while resolving a spell or ability, it moves immediately to exile. Continue resolving that spell or ability-the card is not in your graveyard at this time. Its madness trigger will be placed onto the stack once that spell or ability has completely resolved.
Decktips