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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
Je bent niet je equipment kwijt, maar je Plains.
Je equipment blijft unattached op de battlefield achter. Die valt er namelijk vanaf omdat hij niet meer aan een legal permanent (een creature) ge-attached is. Daardoor triggert hij en moet je je Plains sacrificen.
kwijt.
Als ik mijn plains enchant, een2/5 Spirit creature van maak, en deze vervolgens equip met bv een Grafted Exoskeleton, ben ik dan mijn equipment kwijt aan het einde van mijn turn?
Of blijft de equipment attached aan mijn plains?
Enchantment - Aura
Enchant Plains
2: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Legal in: Vintage, Legacy, Modern, Commander
8/1/2005
When activated multiple times, it will have the triggered ability multiple times. When the animated Plains deals damage, the ability will trigger once for each copy of the ability. If, for example, you activate the ability three times, the Plains will deal two damage, and you’ll gain six life.
8/1/2008
A noncreature permanent that turns into a creature can attack, and its T abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
10/1/2009
Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
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