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Verkoop of ruil je overtollige kaarten aan Nedermagic via onze dynamische inkooplijst of vraag per email een bod op je gehele collectie.
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Die The First Sliver kan in ieder geval Sliver Legion laten cascaden into Crystalline Sliver en Sliver Hivelord into Cloudshredder Sliver.
Kan rap gaan met die slivers. Met Morophon, the Boundless eventueel een gratis Sliver Hivelord of een Crystalline Sliver voor als je niet meteen los kan, en met de nieuwe The First Sliver zou zomaar ineens je halve deck op tafel kunnen liggen!
Edit: "costs less", helaasch, pindakaas! Alsnog doorgaans minimaal 1 gratis Sliver.
@Gerben
Nice! T1 swing voor 25 flying!
Of Jense legt er gewoon een Cloudshredder Sliver naast natuurlijk in beurt 1. Aan Cloudshredder Sliver, Sliver Legion en Morophon, the Boundless heb je genoeg. Dus er blijft zelfs ruimte in je openingshand over.
Lotleth Giant ipv Bogardan Hellkite. Dan is 1 Dread Return genoeg en is het minder rampzalig als je er eentje op hand hebt.
Eerste opzetje hier
Stap 1: Trek 7 kaarten en doe een schietgebedje.
Stap 2: Maak mana, veel bij voorkeur, filter indien noodzakelijk. Of gewoon:
T1: Lotus Petal, Dark Ritual, {=sorin, impervious bloodlord}, Balustrade Spy, stamp library in grafbak. Resulteert in een tegenstander op 8 levens dankzij Creeping Chill en 4 Narcomoeba op tafel. Sac 3 Narcomoeba voor een Dread Return en sneak Bogardan Hellkite op tafel. Tegenstander op drie. Sac de laatste Narcomoeba, Balustrade Spy en de Bogardan Hellkite voor nog een Dread Return into Bogardan Hellkite en exit. Ik zie alleen dat ik vergeten ben ruimte te houden voor een Pact of Negation, maar goed, eerste opzetje.
@Jense
Hoppa! Ik was inderdaad ook al aan het puzzelen om m'n eigen ongelijk te bewijzen, maar bonuspunten hiervoor.
Ik puzzel nog even verder. Ik denk, hoewel zeker geholpen door de nieuwe Sorin, maar niet strikt noodzakelijk dat het ook op vier kaarten T1 kan.
Turn 1: Swamp, Dark Ritual, nieuwe Sorin, sneak Morophon, the Boundless into play en speel Sliver Overlord, Sliver Queen en Sliver Legion voor free en hit turn 2 voor lethal!!!
Zoveel leuke kaarten het spel in te werken. Als je al een paar vamp tokens hebt met Edgar Markov als commander en dan breng je met die nieuwe Sorin Butcher of Malakir in het spel, of The Haunt of Hightower, Nirkana Revenant of Anowon, the Ruin Sage...pfff lekker hoor!
Nouja, iedere beurt een Bloodghast offeren is misschien zelfs nog beter dan een Nirkana Revenant in het spel toveren.
Vampiric Dragon is natuurlijk baas boven baas. Die maakt optimaal gebruik van deathtouch én lifelink.
@Lioncross
Zeker, en daar sta ik voor de volle 100% achter. Mijn mening lijkt mij overigens ruimschoots beargumenteerd!
@ Casper
"3 man meh" tonwnogwornwetgnwowot (wartaal} serieus is dat je antwoord!?
Erg sterk imho, om maar even een voorbeeldje te geven:
Beurt 3
Cast Sorin, Imperious Bloodlord
-2: Plop Defiant Bloodlord into play.
Beurt 4
+1: Geef Defiant Bloodlord lifelink en een +1/+1
Schop voor 5, krijg 5 leven, opponent verliest nog eens 5 leven
Beurt 5
Rinse and repeat
Naast dit vrij optimistisch, maar zeker niet onmogelijke scenario, denk ik dat het een erg sterke kaart is.
Hangt er denk ik een beetje vanaf wat je er mee wilt en waar je doorgaans tegen speelt. Voelt voor mij in ieder geval een beetje als "3 mana meh".
Okay luitjes de bloedzuigers worden nu eindelijk eens viable! hier
Aub graag comments over de kaart? is die goed of valt die mee?
Mvg,
Legendary Planeswalker - Sorin 4
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.
Vraag: Hoe werken Planeswalkers?
Antwoord: Dat kun je hier lezen.
Legal in: Vintage, Legacy, Modern, Commander
10/1/2009
If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.
10/1/2009
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
10/1/2009
Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.
10/1/2009
The player who is being controlled is still the active player.
10/1/2009
While controlling another player, you also continue to make your own choices and decisions.
10/1/2009
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example:
-- You choose which lands the other player plays.
-- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor.
-- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying.
-- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve.
-- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage.
-- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.
10/1/2009
You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.
10/1/2009
You can’t make any illegal decisions or illegal choices - you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
10/1/2009
You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
10/1/2009
You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.
10/1/2009
If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.
10/1/2009
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
10/1/2009
You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.
6/15/2010
In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.
7/13/2016
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
7/13/2016
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
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