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@ Carlo(wnage)
Ik zou sowieso de eerste beurt zijn +2 gebruiken. kan je sorin nog wat schade hebben in je tegenstanders beurt. anders heb je kans dat je de -3 niet eens kunt betalen.
Ik was zo enthousiast dat ik hem direct moest posten
...Jaaaaahh, daar hadden we het net over. Maar wel grappig, ja. ; Bam, jouw life total wordt 10! Volgende beurt, Plof een Swampje erbij, Sorin's Vengeance.
U gaat dood in 1 2 3
hier
Best zieke kaart.
Precies! Wat een mana curve!
Dat kan ook mooi 2 beurten na elkaar. Ten minste, zonder gebruik van rituals ed.
In een vacuüm niet zo'n goede rare. ? Dat gaan mensen niet betalen. Maar als je het deck bouwt om zwarte mana maken, dan lijkt het me duidelijk. Sorin's [-3]; Sorin's Vengeance; Win!
Check deze! hier das nog eens damage!
Wanneer worden de planeswalkers nou eerlijekr verdeeld oer rassen? We moeten zowiezo nog een goblin planeswalker krijgen want er is al een elf planeswalker.
Ik gok dat er best een grote kans is dat ze Wit-Zwart in innistrad doen, past bij het horror thema vind ik. Naast de nieuwe liliana natuurlijk.
Rood-Groen heeft al een Planeswalker: Sarkhan Vol!
ze moeten eerst de kleurcombinaties die ernog niet zijn walkeren! groenblauw dus en zwartwit enne groenzwart.. hmm roodgroen?
Daar geef ik jullie wel gelijk in, Tom en Magnus
Alleen voelt 't voor mij alsnog als of er nu zoveel Jaces zijn door Jace 2.0
Een nieuwe Garruk vind ik sowieso een must >:C
Ik vraag me nu wel af of die groenblauwe merfolk planeswalker uitkomt en wanneer Ik vind 't dan wel jammer dat 't groenblauw is D:
Hoe lang van te voren liggen bannings eigenlijk vast?
Daar heb je wel een mooi Punt!
Legendary Planeswalker - Sorin 4
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.
Vraag: Hoe werken Planeswalkers?
Antwoord: Dat kun je hier lezen.
Legal in: Vintage, Legacy, Modern, Commander
10/1/2009
If the targeted permanent or player is an illegal target by the time Sorin’s first ability resolves, the entire ability doesn’t resolve. You won’t gain life.
10/1/2009
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted opponent’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
10/1/2009
Sorin’s third ability allows you to control another player. This effect applies to the next turn that the affected player actually takes.
10/1/2009
The player who is being controlled is still the active player.
10/1/2009
While controlling another player, you also continue to make your own choices and decisions.
10/1/2009
While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example:
-- You choose which lands the other player plays.
-- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor.
-- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying.
-- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve.
-- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage.
-- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.
10/1/2009
You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling their turn.
10/1/2009
You can’t make any illegal decisions or illegal choices - you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. (In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on their behalf.) You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
10/1/2009
You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
10/1/2009
You only control the player. You don’t control any of the other player’s permanents, spells, or abilities.
10/1/2009
If the player affected by Sorin’s third ability skips their next turn, the ability will wait. You’ll control the next turn the affected player actually takes.
10/1/2009
Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
10/1/2009
You could gain control of yourself using Sorin’s third ability, but unless you do so to overwrite someone else’s player-controlling effect, this doesn’t do anything.
6/15/2010
In a Two-Headed Giant game, Sorin’s second ability causes the targeted opponent’s team’s life total to become 10. Only the targeted player is actually considered to have actually gained or lost life.
7/13/2016
While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
7/13/2016
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
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