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Innistrad Crimson Vow
Crimson Vow Commander
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Midnight Hunt Commander
Adventures in the Forgotten Realms (AFR)
Commander Forgotten Realms (AFC)
Modern Horizons 2 (MH2)
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Serie: Fate Reforged (FRF)
Serie | Normaal | Foil | ||
Commander 2016 | 0,35 | |||
Commander 2021 | 0,35 | |||
Commander Anthology II | 0,35 | |||
Fate Reforged | 0,30 | 1,95 | ||
Midnight Hunt Commander | 0,01 |
Outpost Siege doet het heel goed in aggro decks in standard, en Frontier Siege wordt wel gebruikt in decks met Genesis Hydra en Ugin, the Spirit Dragon en dat soort dingen.
Deze doet in standard gewoon niks, maar het is wel echt een limited bommetje.
Ik snap niet waarom deze niet meer play ziet. Vind hem eerlijk gezegd de sterkste siege.
Best absurd met een Stoic Angel (en eventueel Blind Obedience).
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
- Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
- Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
Legal in: Vintage, Legacy, Modern, Commander
11/24/2014
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
11/24/2014
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] - [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
11/24/2014
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Decktips