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Dit staat in de Oracle Text bij Magister Sphinx. Trek je eigen conclusies.
2/1/2009 For a player's life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player's life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player's life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
Als mijn tegenstander van 20 levens naar 10 levens gaat door een Magister Sphinx, en daarna wordt Wound Reflection in het spel gelegd, gaat mijn tegenstander dan aan het eind van de beurt naar 0 levens (mits hij tussendoor niet gained)?
Browbeat is leuk, 3 kaarten pakken of 5 schade. Maar dan is zwart leuker met deze enchantment
Temporal Extortion + Wound Reflection = Sterft er iemand of krijg ik een extra beurt?
Hij bedoelde natuurlijk aanvallen met Tim
Je moet combat damage doen voor de Quietus Spike. Maar als deze ligt, dan is de tegenstander wel dood aan het einde van de beurt als deze trigger resolved (tenzij hij nog levens heeft gekregen in de tussentijd).
wanneer je gewoon 1 damage zou doen met bijvoorbeeld Prodigal Pyromancer.
Hoe werkt deze met Quietus Spike?
Is dat instant kill?
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Legal in: Vintage, Legacy, Modern, Commander
5/1/2008
When Wound Reflection’s ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn’t matter how the opponent lost life or who caused it. It also doesn’t matter if Wound Reflection wasn’t on the battlefield at the time some or all of the life was lost.
5/1/2008
Wound Reflection’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with - but Wound Reflection’s ability will still cause that player to lose 4 life.
5/1/2008
Wound Reflection’s ability triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of an opponent that lost life.
5/1/2008
If Wound Reflection’s ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
5/1/2008
Multiple Wound Reflections are cumulative. They’ll both trigger at the same time. One will resolve first. When the second one resolves, it will see the same life loss that the first Wound Reflection saw, as well as the life loss caused by the first Wound Reflection. For example, if an opponent lost 3 life during the turn, the first Wound Reflection will cause that opponent to lose 3 more life, then the second Wound Reflection will cause that opponent to lose 6 life.
Decktips